Monday, September 29, 2008

Hazed weekend

I finally got Haze from Gamefly after two weeks of waiting. This is a game that I wanted to turn around quickly, only because I was just slightly interested in it. If you've played TimeSplitters, the gameplay is somewhat like that. It took me 6.5 hours to beat. I didn't really like the gameplay that much but progressing through the story was what really kept me going, even though it was predictable. The cut scenes were well placed and your AI teammates weren't completely stupid, friendly fire is on... There were a couple defining moments in the game that were supposed to be climaxes but they just didn't feel convincing.

Gameplay for the Mantel troopers was terrible. Sure you get yours shots of Nectar when encountering enemies, it makes them glow orange so you can see them. Plus it increases your health. You get six injections initially but they recharge over time, or you can take them from your teammates. Accidentally shooting your teammates in the nectar injector on their backs causes them to turn from yellow to red and they go crazy, shooting everyone, even you. When you switch sides to the rebels, the gameplay becomes a little better. The reticule downgrades from a nice zoomed crosshair to ironsites. Your teammates actually try to help you instead of just trying to cover you. The feign dead rebel feature has pretty much no use and you find yourself scavenging for ammo the entire game. Enemy AI are terrible shots, even the snipers, except for when you're in a vehicle, they can hit that... Overall I can say I'm satisfied for trying it out but give it a 6/10.

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